Completed Code Academy Lessons
Coding Bat Lessons
The app I'm developing is called Finance Farmer. Finance Farmer is a free-to-play, third-person, mobile farming game. As users expand their farm and collect more profit, they are able to convert their in-game currency to real-world currency that can be used out of the game—this feat is achievable through ad revenue sharing. As it currently stands, there are no apps following the same model I have created and all attempts to create an app based on ad revenue sharing in the past have failed. Although there are apps that exist out that that utilize ad revenue and share some of it with their users (app devs such as Tether Studio, Papaya Gaming, etc.) they don't use it as their primary means of generating revenue. Seeing how the main incentive offered by my app is the ability to generate passive income that can scale upward the more the users play the game, this app would appeal to wide range of audiences--in particular—younger generations that are tech savvy and are more likely to use technology to their benefit. In order for me to reach out these audiences, the first step would be for me to create hype around the game through beta testing having beta testers refer their friends to play the game. From there, assuming I was able to profit enough from the beta testers, I'll launch ads on social media platforms.
Google Co-labs Work
During my time with Each One Teach One, the highest point of both learning and creating would be when I was a participant in a handful of open source projects. To name one, working on Sugarlabs's Music Blocks project has been an enlightening experience on how collaboration between programmers occurs when working on such a large scale project. This pushed me out of my usually programming experience, where I am usually working on solo project and have figure out how to solve problems myself, and taught me how to participate in a team of coders to solve a problem. I hope to continue growing from these experiences and learn more about what is it like to create software in a professional environment.